The eLearning Guild’s “2019 Predictions for eLearning” (eBook Review)Dienstag, 29. Januar 2019, 10:14 Uhr
In our December blog post we used our 2018 U.S. conference experiences as the foundation for what we see coming and/or continuing this year. In their December eBook publication – “2019 Predictions for eLearning” – the eLearning Guild used the experiences of a variety of L&D professionals as the foundation for what to expect this year. No matter what sources you use for information and inspiration in L&D, no doubt you have also come across these key topics:
- Learning Management System (LMS) vs. Learning Experience Platform (LxP)
- Augmented Reality (AR)
- Virtual Reality (VR)
What strikes me is how definitively and holistically we see a focus on learning that occurs outside of a LMS – or at the very least the addition of content from outside the LMS. Not only are we exploring how and where to give learners access to content, we are also exploring the nature of the content itself. For example, curated content, user-generated content, external content, etc. While the LMS is not likely to go the way of the dodo bird, it is clear that as a core solution for L&D the LMS has to continue to evolve to meet the needs of the modern workplace. As a way to highlight some of these needs – and to encourage you to review their complimentary ebook – please consider the following excerpts from several contributors to “2019 Predictions for eLearning.”
Bianca Baumann (p5)
“Overall, I want us to put learners back where they belong: at the center of training programs. We have to better align training solutions with the digital world learners are surrounded by every day. We have to allow them to self-select what content they need and build solutions that allow them to access said content when they need it. The LMS is not the only solution, and we need to get better at integrating content into our learners’ workflows.”
Daniel Brigham (p10)
“I am excited that most of my stakeholders understand that traditional eLearning isn’t the salve they once thought it was and that supplementary strategies are needed. They are more receptive when I talk about self-directed digital learning, about solutions rooted in performance support, and about reaching employees in the flow of work.”
Allan McKinley (p23)
“Expect to see more efforts to promote social learning through peer-to-peer, communities of practice, and collective problem-solving. Learning experience platforms will play a major role in legitimizing informal learning and connecting people to experts. People are already learning socially – but it’s often ad hoc and inefficient. L&D will focus on enabling ideas and knowledge to be distributed across networks, on cultivating and supporting the formation of learning communities, and on reducing barriers to sharing and collaboration.”
Clark Quinn (p33)
“This is about making working and learning resources accessible through a use-focused environment, but it’s also about connecting people to communicate and collaborate. Ultimately, it’s about creating an environment where people work and learn “out loud,” experimenting and sharing lessons learned—a learning culture.
Such an environment is the foundation of innovation and the key for organizations to shift from merely surviving to thriving.”
Kasper Spiro (p40)
“In light of the fast-paced changes we’re currently witnessing, peer-to-peer learning is going to be more important than ever in the corporate world. The best way forward is for companies to leverage the collective insider intelligence that’s already in their firms.”
What one business challenge are you looking to tackle or solve this year? What L&D trend are you most interested in and do you think it has a role to play in meeting a need you have?
About the author
Stan’s first experience with instructional technology occurred in 1999 when he used SMART Boards to help employees learn how to use the Microsoft Office Suite. He then became an instructional designer and systems trainer for a variety of proprietary CRM software solutions. From there, Stan worked as a Training Manager and later as a Project Manager for an early leader in online education. As his experience with online learning grew, and as his understanding of the need to connect strategy with technology evolved, Stan began to focus on the relationship between blended learning and social business. It was these insights that attracted him to Jive and Pokeshot’s SmarterPath LMS the first time he saw it in 2012. Stan’s current role with the company not only allows him to support the sales, marketing, and product development teams, but it also allows him to work directly with customers as they implement SmarterPath. Prior to joining Pokeshot in October 2016, Stan spent several years working as a freelance consultant, successfully completing learning technology projects for such clients as Right Management, National University System and the U.S. Forest Service.